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Pusslen i Spirit Tracks blir mer utmanande än i föregångaren

The Legend of Zelda: Spirit Tracks – Link sitter i tåget med gubben Koncept

Enligt Eiji Aonuma, producent av Nintendos Zelda-serie, kommer pusslen i Nintendo DS-titeln The Legend of Zelda: Spirit Tracks att bli markant mer utmanande jämfört med de i föregångaren; The Legend of Zelda: Phantom Hourglass.

“One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles,” sade Aonuma. ”Development team members, including [senior Nintendo developer] Mr. [Takashi] Tezuka and myself, actually got stuck in several places.”

”So the dungeons and puzzles pose a different type of challenge than what we have utilized in previous games, and will certainly require longtime Zelda fans to approach each challenge differently. I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks — [which] players will revisit throughout the game — has puzzles which require a different type of approach from those of previous games.”

Med tanke på att många recensenter riktade kritik mot Phantom Hourglass milda svårighetsgrad kanske det är något att vara tacksam för. The Legend of Zelda: Spirit Tracks når butikerna den 11 december.

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